Showing posts with label miniatures. Show all posts
Showing posts with label miniatures. Show all posts

Old West Undead Miniature Wargaming Army



An Old West Undead Miniature Wargaming Army in 28mm Scale





But first, deep thoughts 
on hobbies, stress, and living a Good Life

Years ago, I set an informal personal goal of painting a different miniature wargames army each year.  As I have gotten older, I have gotten away from that, but I think it was a good goal, and I will try to get back to it. Not too small, it's a real hobby. Not too big, it is an achievable goal and a fun one.

If a hobby goal is too big, it's not achievable, and if it's not achievable it becomes frustrating and a source of stress.  And that's not the goal of a hobby. In fact, its the direct opposite of what a hobby should do. Hobbies are to destress, not increase stress, and while I, for one, have lots of unpainted figures collected over the years for several reasons, I also have a very sedentary job. Painting wargame figures does not help people, it does not make the world a better place, it does not really help me achieve my dreams (save for the small dreams involving owning nicely painted figures,), and should only paint figures when it relaxes me.

And in today's internet, social media, highly connected world, it's easy to find yourself unconsciously setting hobby goals that climb higher and higher as you try to impress your social media contacts on the other side of the world with your hobby related accomplishments or at least keep up with them. Little social media voices from strangers continuously joke about things like "You can never have too many miniatures" and the (alleged) importance of painting, painting, painting all those figures and doing so to the increasingly higher (yet admittedly wonderful and impressive) standards that we see in magazines like "Miniature Wargames" and the internet. In such cases, one needs to catch yourself, recenter, recalibrate your perspective, and remember why are doing this in the first place --to have fun and relax. 

My advice, remember that. And when you forget, as I surely will from time to time, try to catch yourself and remember why you are here.

Which brings me to photos my latest project, The Old West Undead Miniature Wargaming Army. 

The Old West Undead Miniature Wargaming Army




Figures


Figures come from a variety of sources. 

The undead or zombies come from Foundry, Reaper, Artizan (Dracula's America range), Great Escape Games, and the old 1990s Deadlands range (those are the noticably tall ones). Several are conversions made from some extra Artizan dismounted Seventh Cavalry that I had acquired but wasn't sure what to do with. Conversions often consisted of drilling holes in them with a mini-drill and adding wounds with an exacto knife. A couple undead figures from fantasy ranges were painted appropriately and slid in.

The Grim Reaper and the Cowboy Vampires on Foot were from Pontoonier but purchased through Badger Games (Many of the zombie figures were also purchased from Badger Games.)  

The Vampire on the Haunted Bicycle from Eureka's Pax Limpopo range and is sold as "French Lady on Penny Farthing." Making her a vampire was done with a carefully chosen paint job and a little bit of green stuff ectoplasm adding to the one and a half inch washer I used for her base. 

The gray coated necromancer leading the zombies is a simple conversion from Copplestone's Back of Beyond range "Mad Baron" figure. (The historical "Mad Baron" was a crazed warlord with very strange and bloodthirsty beliefs who led an army in Central Asia during the mid-war period. He may be best known for leading his army to burn Ulan Bator, the Capital of Mongolia. See: War History On-Line.  ) The figure was modifed by adding a sword to the foot figure so that he would match the mounted figure and adding gree stuff flames to the bases of both the foot and the mounted figure.

Note that both the Grim Reaper and the Mad Baron figure came in sets of a matching mounted and dismounted figures for the same character. This is how I prefer to buy figures for skirmish gaming when availability and the budget allow.








Rules


As for rules, there are a quite a lot of Old West Gunfight Rules out there. Most of them are quite good and produce good games. Several have rules for supernatural creatures, but not all do. 

I have recently started using Gunfighter's Ball rules. They produce a good game, but they are designed for smaller actions than I'd like. Although well researched, they are intended for fun but historically sound games and do not include rules for supernatural creatures. 

I have written my own rules to add the things I want to these games, but I haven't playtested them yet. Therefore, I am not ready to discuss or share them. Perhaps in the future. 














 

And please don't forget to check out the Hamchuck Writers Collective Website.




MINIATURE WARGAMING -Laserburn AAR -Who wants a broken anti-grav tank anyway? Well, everyone, that's who!

Science fiction miniature gaming is much more than Warhammer 40K. And while I have still not found the perfect set of rules, I haven't even tried all I own.
The pirate settlement
The settlement seen from a different angle

Having recently completed a large batch of wargaming scenery for science fiction gaming, and being interested in the classic skirmish rules LASERBURN, I decided to put the scenery on the table and do some solo gaming. (I write in the midst of the Covid-19 lockdown.)

Laserburn was first published and copyrighted in 1980. I somehow have acquired two copies, both badly battered and showing their age, but do not ever recall actually playing a game.

Being a skirmish game, I chose two sides. One side was five "Judges," as in the classic British comic "Judge Dredd." Some came from the old Games Workshop Judge Dredd line, others from the newer Warlord Games Judge Dredd range. (The metal Warlord Games line from circa 2014-ish, not the newer resin line from that company.) The Judges are basically hardcore super-cops of the future who enforce the law and punish law-breakers.  I'd considered classifying them as "Heroes" but decided "elite soldiers" was a more appropriate category. They were designated as carrying laser pistols and wearing light armor.

The other force was seven figures designated as "hardened space pirates." These came from a few different companies and ranges, including early GW Warhammer 40k space pirates, a RAFM post-holocaust range, a couple that I believe came from Grenadier Traveller line, and one guy with a mohawk and a laser gun who I could not identify. They were designated as wearing flak armor and carrying either laser rifles or laser pistols depending on the casting and how the figures themselves were equipped.


The scenario involved the judges trying to recover a broken anti-grav tank that the pirates had somehow acquired and were planning to repair. The anti-grav tank came from the Epicast WH 40K line and is some sort of Eldar design. I admit I forget exactly which model but the tank still exists in the WH 40K universe but now looks totally different. I had decided that the weapons could not fire and while the judges could fly it away no one else could make it move. (The judges had brought the keys to the vehicle.)


The Pirate lair with their salvaged grav-tank under repair



Another view

From Left to right, pirate thug (GW early WH40K), repair technician (RAFM), and pirate leader (RAFM).



Four space pirates


Because I have a long thin table, and also because I wanted to keep things interesting, I had the judges approach from two different ends of the table, with the basic plan being to divide the defenders and hopefully capture the grav-tank. 







And thus I began the game. Figures move their entire move one by one depending on their initiative, the higher the initiative the earlier they move. Initiative can change during the game depending on things like wounds and loads carried, and so on. In theory, as the figures move one by one, there is no reason one side would move all their figures before the other, but in this game, as the forces were chosen to be simple, all the judges had identical initiative ratings and each was higher than the pirates, who in their turn had identical initiative scores. While optional rules do allow for varying these a bit using dice to modify a base score, for simplicity I just stuck with the basic ratings, straight out of the book. 


I soon discovered the rules are, indeed, very primitive by modern standards in some areas and one of them is movement. One tabletop centimeter equals one real life meter. Figures walk 10cm a turn or run 30cm a turn Walking and "diving" (undefined) are other options. There are no rules for fatigue or terrain effects on movement that I could find in the 48 page little book. (There is a supplement, which I own, but I made no attempt to consult it. Perhaps they are there. One step at a time. One rulebook at a time. Learn the rules little by little.) 

Seeing no disadvantage to doing so, I had the judges run one by one from the edge of the table either as far as they could go or to the farthest piece of substantial terrain. 

On both sides of the table, groups of pirates reacted, moving towards the oncoming judges and seeking cover. 


Having mentioned that Laserburn has no terrain or fatigue rules, what it does focus on is detailed shooting rules. Therefore when shots began being exchanged, things became detailed. They also became very arithmetic heavy. 

Semi-automatic weapons, which to me included all the laser weapons in the game, are allowed three shots each turn, although I confess I had misunderstood the rules and only allowed them two shots per turn.  As this misunderstanding of the rules was applied uniformly it probably did not affect the outcome but it did slow things down a bit. Besides, it was a solo game so who's going to become upset?          +++++                                             Chances of hitting are determined using a formula, arriving at a number that is a base chance to hit, and then rolling percentile dice. There are multiple factors.                        +++                                                  Therefore a judge, as an "elite soldier," starts with a base chance of hitting of 130 percent change of hitting. Range is quite important, and if a laser pistol is fired at 18 meters range, 18 cm on the table, the percent chance is reduce 3 percent for each meter or 54%, making the chance of hitting 76%. Additional modifiers are applied for semi-automatic fire ( -6% per shot) and if the target or firer have moved. If the target is behind cover, there is also a modifier. If the firer has a serious and/or light wound, each wound also reduces the chances of hitting the target. If one does arithmetic easily, it's not a big thing, but as some players are not comfortable with that or find arithmetic intimidating, this system is not for everyone.                                      +++                                                                   If a hit is scored, three more dice rolls are required. One is for location on the target's body. The second is for armor penetration. The third is only rolled if a wound penetrates armor and is to determine the effect of the hit. Possible effects are instantaneous death, a serious wound, a light wound, or blindness. 
Obviously, this system is a bit time consuming and requires record keeping. 
When the hardened space pirates returned fire, they began with a base chance of hitting of 100 percent. 


The rules also include a detailed hand to hand combat system although no hand to hand combat occurred in this game. Therefore I did not get the chance to try it out. Next game, I'll have to make a point of putting combatants without missile weapons on both sides and see what happens. 




At this end of the table, shots were fired back and forth. Soon one of the space pirates took a serious wound to the body. In these rules, serious wounds are, for lack of a better word, "serious." The combatant became unconscious immediately. Each turn thereafter he remained unconscious unless he rolled a six on a regular dice. As his initiative was now lower, the roll to regain consciousness was done at the end of each turn after the other combatants on his side had been activated and moved.

Again, as the rules date from 1980, at times they show their age. The contents seem a bit disorganized and specific rules are sometimes hard to find. Other times rules or rules clarifications that one would expect in a contemporary set of rules simply aren't there. Therefore, it seemed to me that when a combatant regains consciousness, the first thing he or she must do, presumably, is rise from lying down to standing which takes a third of a turn. 

At one end of the table, two judges exchanged shots with two pirates. All had laser pistols, but armor and base chances of hitting were different.

At the end of the table, two pirates with laser rifles tried to take positions to intercept the three oncoming judges while the other laser rifle armed guard and the repair technician and pirate leader, each. While the judges had an advantage in terms of higher ratings and better armor, the fact that the pirates at this end of the table had heavier weaponry seemed to balance things out well.

Well, three out of the five anyway. The pirate leader and the pirate repair technician did not have any missile weapons at all, and therefore did very little throughout the scenario. In hindsight, the scenario could have been much improved if their role in things had been better conceived before hand. Without any missile weapons they couldn't join in any of the firefights so they didn't do much there. Although they did have melee weapons, one a sword and the other a cane (big stick? club? baton?), they were clearly not tough enough or numerous enough to be intended to be used in the scenario as missile troops. Looking back at things, the scenario would have been much improved if the leader and the repair technician had actually been given a chance to do what he eponymously was supposed to do, repair the anti-grav tank!  Tension and enjoyment could have been much improved if the repair technician were given a small chance (perhaps 2% as a starting point ) of repairing all or part of the systems on the anti-grav tank on the first turn and had the chance increase each turn perhaps by adding 2% each turn or even increase the chance exponentially (i.e. go from 2 to 4 to 8 to 16 to 32 to 64% ) . Perhaps a chart that randomly determines which grav-tank system begins to function first (movement, force screen, secondary weapons, main weapons, etc.) or, alternatively and, I think, preferably, to have them activate in a given sequence with the chance of making them working going back down to 2% each time one activates as the repair technician goes back to his starting point again. Alas!! Missed opportunities! Next time. Next time.


In the end, as the judges converged from two directions on the five remaining pirates, shots were exchanged for a couple turns. The results were two judges seriously wounded and one dead and two o he space pirates dead or seriously wounded.

At this point, the morale rules kicked in and became relevant. Once again, the rules began to show their age. The Laserburn morale rules take up take up half a page, half of page 18 to be specific. Not only that, in this half page they also lump up in the rules for unit organization. Basically, figures must be designated as part of a unit or else as a one man unit. If a unit takes serious casualties, in other words equal to half or more its members dead or seriously wounded, it becomes "shaken." This is automatic and there are no dice involved. Shaken units will not advance on the enemy. As the rules say nothing about whether they could fire or not, I assumed they could and the firing continued although the movement stopped.

[After reading these rules again, it became clear that I did not follow the unit rules properly. I'm not sure if this was a bad thing in a skirmish game with five figures versus seven figures, but, for the record, I should have grouped the figures into units more carefully.]

Eventually the last laser armed space pirate took a serious wound to the body and dropped. Although the leader and the repair technician were still conscious, they were unable to advance on the enemy and the enemy was unable to advance on them. The game ended in a draw.



In conclusion, Laserburn is a set of rules that a lot of people clearly have had a lot of fine with. There's no reason people could not have fun with it today. It has a loyal following and can still be purchased new today ( see: https://www.alternative-armies.com/products/lbr01-laserburn-rulebook and please tell them who sent you.) Clearly, it has its fans.

 On the other hand, to say "Well, surely it contains everything one might need or expect in a set of rules," is just not true. If one were to play it a great deal, one would have to invent house rules for some situations to bring them up to modern expectations (for instance, terrain rules and rules that produce some randomization to the morale results) or find a way to arbitrate and settle disagreements among players. (Ideally, players should meet to have fun and be able to trust each other while working things out in a friendly and cooperative fashion. Of course, this does not always happen.) The heavy dependence on one's ability to do and feel comfortable with long strings of calculations of simple arithmetic makes these rules not for everyone, and could slow down the flow of play for many people.

Still, the solo game was fun, and I hope to use these again some day for a simple skirmish game in the future. They seem like a fun little set of rules if the scenario and setting are well designed and chosen for the rules.

Spartacus TV Show Fight Scenes --How realistic were they? Part Two

Greetings! Welcome back. I'm starting to get a bit of the hang of blogging, and hope to do more consistent and regular posting over the next few months. In return, it would be nice if you, the reader, could consider following the blog, leaving comments, sharing posts, or even going so far as to purchase the items I have linked to in the posts. In other words, do what you can please to make me feel like my efforts here are being noticed and rewarded so that I find myself eagerly continuing. Over the next few months, I hope to put up posts about the Dead Rabbits / Gangs of New York miniature gaming project ( https://history-for-fun-profit-and-insight.blogspot.com/search/label/Gangs%20of%20New%20York )  , the Chop Sockey! Kung Fu Miniature Wargame Rules project ( https://history-for-fun-profit-and-insight.blogspot.com/search/label/Kung%20Fu%20gaming ), posts about historical sites I saw on my recent trip to Asia (https://history-for-fun-profit-and-insight.blogspot.com/search/label/Asia )
 , book reviews, and several posts about upstate New York Revolutionary War / American War of Independence historical sites I have visited ( https://history-for-fun-profit-and-insight.blogspot.com/search/label/American%20War%20of%20Independence ) as well as other historical and gaming projects. Please support this blog by following it, encouraging others to check it out, and letting me know you are following it too. I've got a lot of stuff I'd like to write about and share, but I could really use some encouragement and a sense that people are enjoying and appreciating what I am doing here. So please help out.  Thanks.

And this week, I go back to a subject that has interested me since the beginning of this blog. Roman Gladiators ( see https://history-for-fun-profit-and-insight.blogspot.com/search/label/Gladiators for other articles on the subject.) I do some Roman Gladiator wargaming and have a writing project on the subject partially done and moving ahead slowly. It started as a brief wargamers guide to the subject, got too long, and may ultimately become a wargamers guide and a set of rules for the period. (For those who wonder, until I write my own, allegedly perfect set of rules, I am using a set called "Hoc Habet Hoc" which can be purchased here: https://www.wargamevault.com/product/297688/Habet-Hoc-Habet-Rules-for-Gladiatorial-Combat as a download or here http://scalecreep.com/product_info.php?products_id=2951 as a physical book, which is how I bought it. By the way, I don't get kickbacks or commissions from these links so if you do follow them to make a purchase please tell them I sent you and I am a nice guy who enjoys their products. I bought mine from Scale Creep and had no problems with the order.)

Which, FINALLY perhaps, brings me to the subject at hand. Months ago I wrote an article on the historical accuracy of the fight scenes in the TV show Spartacus. I promised a sequel, and FINALLY am getting around to writing it. If you haven't read it yet, it'd probably be a good idea to bring yourself up to speed by checking out the first half of this here: https://history-for-fun-profit-and-insight.blogspot.com/2019/05/starz-tv-spartacus-series-were-fight.html

As stated, Spartacus, from Stars TV, was a delightfully lurid show full of blood and nudity, unremitting violence, sexuality, and huge servings of adult content of all kinds, set in the days of old Rome that focused on the lives of gladiators, a gladiator ludi (school), and an uprising against oppression. While not for everyone, if you could stomach it, it was very entertaining and includes such things as the most emotionally satisfying decapitation scene I've ever been exposed to on the big or small screen.

For those who are lacking, here's an exposure to one of the fights from the show (while the clip comes from a French dubbed episode, the series was originally filmed in English)



Here's another, this one set in the training hall of the ludus, where the slaves are trained to become gladiators. Hence the wooden swords and lack of armor:



Again, it's probably not a bad idea to read the first half of this before proceeding, not 100% necessary, but recommended: https://history-for-fun-profit-and-insight.blogspot.com/2019/05/starz-tv-spartacus-series-were-fight.html

Previously I noted that aside from the ahistorical helmets with exposed faces (allowing the viewer to get a better sense of the emotions and drama taking place in the story), the actual arms, armor, and styles of gladiators are often surprisingly accurate historically speaking.

What is not historically accurate, however, is the intensity and lethality of the fighting.

Perhaps, surprisingly, most historical gladiator fights in the arena were not to the death. While, generally speaking, the historical gladiators were slaves and could be used as their owner saw fit, they were quite valuable, well trained, highly skilled, and difficult to replace slaves who if utilized properly could make their owner a great deal of money. It would make no sense, economically, for the owner of such a slave to risk his investment unnecessarily or recklessly.

Therefore, gladiator battles to the death were few and far between and seen as very special events.

According to Stephen Wisdom in the Osprey book on the subject, pages 58-59, and many authors on the subject, the actual rates of death were something as follows. Of 100 1st Century duels, only 19 of the 200 gladiators who participated in the fights died. That's about 9 to 1 odds of a gladiator surviving his bout. This changed over time and according to the same source, by the third century, the odds of a gladiator dying in a bout were about 1 in 4. Now, 1 in 4 odds of dying is quite high, but it is still far less than that show in the show Spartacus. (and for those wondering the show is set around the events of 73B.C, when the famed revolt took place.)

Roland Auguet spends time describing the career path and life path of gladiators in his book, Cruelty and Civilization, The Roman Games (1972, 1994, Routledge and Barnes and Noble publishers) on pages 178-183). He describes one 30 year old gladiator who had fought in the arena 34 times. Of these he had won 21 times, the fight was declared a draw or "stans missus" 9 times, and he had lost 4 times but had his life spared. He also concludes that most gladiators only fought about twice a year during the peak of their professional career and says they should be thought of as entertainers less than fighting machines.

Thomas Wiedemann on page 119-124 in Emperors and Gladiators gives detailed information on the numbers of fights some gladiators participated in. It's interesting and informative. but such a sampling does not give a complete picture, although it most certainly provides a sense that some gladiators lived a surprisingly long life with many fights.

Nossov's Gladiators -Rome's Bloody Spectacle is probably the single best book I've found on the subject and since it is published by Osprey, it focuses on exactly the sort of detail that wargamers wish. In this work, on pages 150-151, Nossov offers interesting information on mortality rates among gladiators. He also cites the work of George Ville but says that by the 2nd and 3rd century fights to the death were increasingly the norm. Of course, this is centuries after Spartacus. He also points out that more successful gladiators were more popular gladiators and the more popular a gladiator was, the more likely the mob and the editor of the games were to spare him if he lost. Nossov considers this a factor when mentioning that some champions fought "60, 80, 88, 107, 125, and even 150" fights.

FYI,  many of these authors cite Ville, George. La gladiature en Occident des origines a la mort de Domitien ( Ecole française de Rome (1981) ). I have not read this work. It is over 500 pages and in French, a language I've never studied and have only a limited, passing knowledge of. 

If the subject of mortality among gladiators is of interest to you, Nossov includes this in his footnotes: Kanz and Grossschmidt,  Head Injuries of Roman Gladiators, Forensic Science International, Vol. 160, No 2 (2006) pp 207-16. It's another work that I have not read, at least not at the time of this writing but may hunt down and read some day.

In the academic work, Rules of engagement, by M.J. Carter, published in The Classical Journal, Vol. 102, No. 2 (Dec-Jan 2006/2007) pp 97-114, the author writes of funeral epitaphs of Roman gladiators. He offers the possibility that gladiators, who were highly trained highly valuable slaves, may have been trained in techniques to defeat an opponent WITHOUT killing or seriously wounding their opponent. He also offers an unexpected series of examples of funeral epitaphs where gladiators proudly stated in their funeral epitaphs how few people they had killed and how many lives they had saved. He argues that the professionalism of a gladiator often included not killing his peers unless forced to and that if a gladiator broke this "code," he would find himself a target for other gladiators who not only might wish to avenge the death of a friend at his hand, but also remove an unnecessary danger in their workplace. In other words, gladiators who tried to unnecessarily kill other gladiators were not much liked by professional gladiators who were already working in a dangerous job.

Therefore, as entertaining as the show Spartacus is, it is safe to say that its lurid depictions of gruesome, gory fights to the death with blood splashing all over the arena sands and the TV screen, are sensationalized and not historically accurate.


Recommended books on Types of Gladiator and their 
Arms, Armor, and Fighting Styles


These three books all have good details on the types of gladiators and how they fought. My personal favorite is Nossov's Gladiator, Rome's Bloody Spectacle and I can't recommend it highly enough if the subject interests you. The Gladiators and Caesars book is also quite good, but be forewarned only one chapter of this book focuses specifically on gladiators. The others tend to discuss things like chariot racing or animal fighting or other arena and coliseum type events.

   

Mentioned in this blog post.



This is an unusual yet well done book that contains interesting but largely hypothetical descriptions on how to train and fight in a realistic manner that may be similar to how the Roman gladiators fought. It's currently being sold by two different publishers so it's available on Amazon from two different sources. After Paladin went bankrupt, the rights reverted to the author and it was soon re-released.


    

Finally, a pair of books on the history of the Spartacus revolt. I've read both of these (I've read everything I've linked to on this page. In some cases, you can even find my reviews on Amazon for the products.) and I definitely prefer Strauss's The Spartacus War over the Osprey book. I have however included the link to the Osprey book as many people (myself included) just like Osprey books and they don't take up much space on the shelf. 

      





Finally, if you wish to support this blog, please consider buying any of the following books, all written by yours truly. People who've read them, tell me they've enjoyed them. 


     




Chop Sockey! Kung Fu Wargame Miniature Rules playtest


Chop Sockey -Kung Fu Miniature Wargame Rules is one of my current works in progress. The goal was to create a set of rules that would be simple and fun to play while allowing for the flexibility needed to recreate the battle action of a classic kung fu movie or comic book. While much work remains to be done, we had our first real test play, and the basic concepts seem to work surprisingly well. 

Troops and characters are divided into four classes: minions, fighters, warriors, and heroes. 

Minions are those mobs of virtually useless combatants who get mown down by the dozen when the hero enters the room. 

Fighters and warriors are more ordinary people with the warriors being a step up from the fighters. Picture your elite samurai or commando-types and you have the basic idea. 

Heroes, well, heroes are heroes, except of course the heores who are really villains, and regardless highly skilled in kung fu and other deadly arts. They dominate the game, but that's the way it should be.

Close combat is handled by rolling large quantities of dice and comparing the difference in the die rolls. Aside from no hit at all, the results can be a hit, a deadly hit, or a spectacular hit. A spectacular hit is so frightening that it causes enemies to check morale. 


A long view of the set up for the game. At one of the table, you can see a jungle stockade where bandits have been holding women and children as prisoners. They are being held by an arch villain (a hero in game terms) and two five man units of bandits with sub-machine guns (fighters) and two five man bands of traitorous peasants (minions) who have allied themselves with the  bandits and their villainous yet highly skilled leader.
On the other side, are three bands of peasant militia (fighters), one with rifles and two with spears. They are led by three heroes and two native guides (specialists rated as warriors). Their goal is to cross the river, storm the stockade and rescue the prisoners.  

Another view of the set up. 




The evil bandits and their prisoners.




The good guys, come to rescue the prisoners.










The prisoners.


 A close up of the mountain bandits. These are Westwind's Montagniards (delightfully inaccurate Montagniards by the way) from their Vietnam range.



The game ended in a clear victory by the good guys who destroyed the villains and easily won the game. While some rules and stats need to be tweaked, 

StarZ TV Spartacus series, were the fight scenes accurate? Part One - Arms and Armor.





I've recently begun rewatching the TV series Spartacus, a show that ran for four seasons on the Starz Cable TV network. (It's a rumored there may be a fifth one some day. We can only hope.) While one of the most lurid and visceral television spectacles, I've ever been exposed to, the show is exciting, entertaining, and addictive, just be careful who you watch it with. The high levels of  sexual content and nudity, as well as violence and blood splashing gore, is higher than in any television show I've ever seen.

As long time readers of this blog (or you intelligent people who actually take the time to look at old posts) know, over the last few years, I've done a lot of research into the Roman gladiators and done some wargaming and figure modelling for the period. (In fact, one of my motives for rewatching was trying to find ways to add backstory and better characterization to my historical miniature games based on Roman gladiators.)

For those wondering, Spartacus was an actual historical figure. There was indeed a gladiator who fought under that name, who led a gladiator uprising that became a major slave revolt and troubled the Romans for years until he and all his followers were put down. The series is a cinematic retelling of this historical event, and while much of the details remain unknown, and there are few first hand period sources to tell the story, the series creators freely admit they took great liberties with the actual history. For more details on the actual history, I've included links to a few well chosen books, all books that I've actually read, below and if you purchase them by following these links, you'll also help support this blog.

For now, we're focusing on the gladiatorial fight scenes in the arena and their historical accuracy, nothing else.





A key fight scene from Spartacus: Gods of the Arena. 
While the second season filmed, this six episode mini-series is actually a prequel to the events that occur in season one. The titular character Spartacus never appears, but we get to see more of the villainous ludus owners, a ludus being a gladiator school or troupe, who own and train and fight the gladiators, and learn more about what it was like to be part of this establishment and owned and forced to fight in the arena against one's will. 


I hope to write a few blog posts on the degree of accuracy of the fight scenes in this series, but for now:  

1. General accuracy of the arms and armor and fighting styles: 

Much to my pleasant surprise, this is actually quite high. If you watch this show, the portrayal of the gladiators and their equipment is quite accurate, particularly since many cinematic depictions of gladiators are completely off.

The gladiators fought in certain distinctive ways using distinctive styles of armor and weaponry. During the latter part of the gladiatorial period, while there were local variations and locally known styles of fighters, the types allowed in the arena was largely proscribed by law.

For instance, in the scene below we witness two fighters. One of them is wearing heavy armor and carrying a straight, short sword -the Roman gladius- and carrying a large shield similar to what a legionnaire of the time would wear. This type was called a "mymillio" and the characters in the series refer to the fighters garbed and equipped in this way by that name.

The other carries two swords and is clearly intended to portray a "dimarchus," a gladiator who fight with two swords or one sword and a dagger.

To my mind there's nothing grossly wrong with the depiction of the Myrmillio. in the scene above. If I quibble, pontificate, and wax pedantic, then I must point out, for instance, that while his helmet does look like the helmet of a myrmillio, the perfect helmet for a myrmillio would look exactly this BUT with the addition of a fish, yes, a sculpted fish, added to the crest of the helmet. (This made more sense, from the Roman perspective, when you remember that a Myrmillio was often matched against a Retarius, the net and trident man. Therefore, ipso facto, par for the corso, ergoto, you would have a fisherman --the net and trident fighter-- fighting an opponent with a fish on his helmet. See! It makes perfect sense. Fisherman VS Fish. Understand that, learn some Latin and you'll soon be right up there, seeing the world from the traditional Roman perspective.)

And in a perfect world, the Myrmillio would also wear one greave, a piece of armor for his shin. Interestingly enough, most Myrmillio only had one greave, and it was on the right shin on the side opposite the heavy shield. While Roman soldiers wore them in pairs, gladiators often did not, and many of the carefully defined classes of gladiators wore just one with it being carefully prescribed as to which side of the body they wore it. If you look carefully this gladiator, this Myrmillio, has no leg armor, but you have to watch real carefully and be looking for this detail to even notice.

As for the character, Gannicus, the man with the two swords in the above clip, he is fighting in the style of a dimarchi. This is also a historically recognized style of gladiator, but one not as common as the myrmillio.

Here, I have a bigger quibble, a more glaring complaint. Historically the fighter really should be wearing a face concealing helmet, something much closer to that worn by the myrmillio in the clip.

Face concealing helmets were an important part of the dress of most gladiators. Not only did they protect the face, but they also concealed it, dehumanizing the wearer to his or her opponent. Gladiators were often paired off to fight with other members of their own ludus (school or troupe). And they had no choice in the matter,

Not only did they tend to fight harder when they couldn't see the face of their opponent, often a friend or colleague, but the concealing helmets often concealed their fear and anxiety about the match. Therefore face concealing helmets were a pretty standard part of most gladiators gear.

Interestingly enough, the retarius, the net and trident fighter, was one of the few types that did not normally wear a face concealing helmet.



A gladiator game I held at the Council of the Five Nations, a local adventure and historical game convention. I've since expanded the arena and built stands. If you blow up the picture you can see a pair of retarii, fighting a pair of secutors while a Myrmillo and a referee watch.
By contrast the only known period depiction of a dimarchi, a sculptural bas relief, shows him wearing a face concealing helmet and holding two swords, one of which is curved,

Yet throughout the Spartacus series characters tend to fight without helmets, Why? If you watch the scene, it's obvious. Gannicus is a handsome, well built man with an expressive face and a roguish grin.  If you watch, you can clearly see that he's quite comfortable in his role as star gladiator, enjoying the fight, the adulation of the crowds, and even the thrill of the kill. And if his face were concealed? Well, you'd get none of this. Characterization and story telling benefits in this case from the removal of the helmet.

If you watch the series, other types of gladiators are reasonably well portrayed --aside, of course, from that matter with the face concealing helmets. The characters usually seem to have a helmet where you can see their face or at least enough to get a sense of their emotions, or else, perhaps even more foolishly, they somehow manage to lose or pull off their helmets in the heat of battle.

Still the gladiators portrayed in the Starz TV series Spartacus do tend to fall within recognized historical types and be reasonably well portrayed.

The retarius are there, although interesting some do have helmets. The thracians with the curved swords. The hoplomachii with their long spear and small shields and faux Greek style helmets. The secutors, a type of gladiator that was equipped similar to the myrmillio but had a smoother, rounder, helmet so that it would be less likely to be snared in the net, All these can be seen, and are depicted with reasonable yet less than 100% accuracy, in the show.

Recommended books on Types of Gladiator and their 
Arms, Armor, and Fighting Styles


These three books all have good details on the types of gladiators and how they fought. My personal favorite is Nossov's Gladiator, Rome's Bloody Spectacle and I can't recommend it highly enough if the subject interests you. The Gladiators and Caesars book is also quite good, but be forewarned only one chapter of this book focuses specifically on gladiators. The others tend to discuss things like chariot racing or animal fighting or other arena and coliseum type events.


  

This is an unusual yet well done book that contains interesting but largely hypothetical descriptions on how to train and fight in a realistic manner that may be similar to how the Roman gladiators fought. It's currently being sold by two different publishers so it's available on Amazon from two different sources. After Paladin went bankrupt, the rights reverted to the author and it was soon re-released.


    

Finally, a pair of books on the history of the Spartacus revolt. I've read both of these (I've read everything I've linked to on this page. In some cases, you can even find my reviews on Amazon for the products.) and I definitely prefer Strauss's The Spartacus War over the Osprey book. I have however included the link to the Osprey book as many people (myself included) just like Osprey books and they don't take up much space on the shelf. 

      


Finally, if you wish to support this blog, please consider buying any of the following books, all written by yours truly. People who've read them, tell me they've enjoyed them. 


     

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