Greetings, I'm a bit behind on the weekly blog post so here's an update on my new project, Chop Sockey!! a set of wargame rules intended to recreated kung fu movie style battles. I've been working on it fairly steadily and while the pandemic and social distancing has put a kibosh on play testing the rules continue to be written.
I am at the moment writing the rules for vehicles and riding beasts and the concepts seem to be coming along well.
For a sneak peek, (no release date set yet) here's the current version of the table of contents with current page numbers:
Table of Contents
Table of Contents
1. Introduction
2
But I don’t watch kung fu movies!! What the heck is a kung fu movie wargame??!! --- Notes for historical and other miniature gamers who have find these rules thrust in their hands.
2
2. Force Creation and Troop Types
3
Minions
3
Fighters
3
Warrior
3
Heroes (or Villains)
3
Specialists
3
Monsters, Creatures, and Animals
4
Forming Units
4
Chi and other special considerations
4
3. Terrain
6
Rough Terrain
6
Dangerous Terrain
6
Elevated Terrain
7
Moving uphill
7
Moving downhill
7
Increased elevation
7
Impassible Terrain
7
Cover
8
Climbing fences and walls
8
4. Battle Rules
9
Objectives
9
Sequence of Play
9
Turn Phases Table
10
Activation
10
Activating Units Table
12
Special Actions
13
5. Movement
14
VEHICLES AND MOUNTED ANIMALS
14
Chi aided movement
15
6. Combat and Close Combat
15
Basic Concept
15
Melee
16
Combat Sequence
16
Melee Weapons Table
17
Hits
17
Effects of Hits Table
18
Saving Throws
18
Wounds and the Effects of Hits
18
Wound Effects Table
19
Spectacular Hits and Morale Throws
19
Charge effects
20
Use of Chi in Combat
20
Breaking Free of Combat
21
ANIMALS IN MELEE
22
7. Ranged Combat
23
Ranged Fire Hit Roll Chart
24
Ranged Weapons Chart
24
Firing Modifiers Chart
24
Running out of ammo
25
Chi in ranged Combat
25
Firing at Mixed Units
25
----Method One
25
----Method Two
26
Ammo –Running out of Ammunition
27
Catching thrown weapons, arrows, or bullets
28
8. Morale
30
Morale Effect and Ending Moral Effect Check Table
30
Effects of Chi on Morale
31
Shaming
32
9. Special Actions and Rules for non-combat challenges
32
10. Optional And Scenario Specific Rules
33
1.
Multiplayer games (more than two sides)
33
2.
Artillery and Crewed Weapons
33
3.
Vehicles
33
4.
Sorcerors, Technicians, Snipers, etc.
33
5.
Creatures
33
10. Duels and Tournaments
35
Single combat between heroes
37
Fighting Strategies.
37
Combat Results
38
REFERENCE CHARTS
40