Chop Sockey! Kung Fu Movie Wargame Rules update

Greetings, I'm a bit behind on the weekly blog post so here's an update on my new project, Chop Sockey!! a set of wargame rules intended to recreated kung fu movie style battles. I've been working on it fairly steadily and while the pandemic and social distancing has put a kibosh on play testing the rules continue to be written.

I am at the moment writing the rules for vehicles and riding beasts and the concepts seem to be coming along well.

For a sneak peek, (no release date set yet) here's the current version of the table of contents with current page numbers:


 Table of Contents

Table of Contents

1. Introduction 2
But I don’t watch kung fu movies!! What the heck is a kung fu movie wargame??!! --- Notes for historical and other miniature gamers who have find these rules thrust in their hands. 2
2. Force Creation and Troop Types 3
Minions 3
Fighters 3
Warrior 3
Heroes (or Villains) 3
Specialists 3
Monsters, Creatures, and Animals 4
Forming Units 4
Chi and other special considerations 4
3.  Terrain 6
Rough Terrain 6
Dangerous Terrain 6
Elevated Terrain 7
Moving uphill 7
Moving downhill 7
Increased elevation 7
Impassible Terrain 7
Cover 8
Climbing fences and walls 8
4.  Battle Rules 9
Objectives 9
Sequence of Play 9
Turn Phases Table 10
Activation 10
Activating Units Table 12
Special Actions 13
5.   Movement 14
VEHICLES AND MOUNTED ANIMALS 14
Chi aided movement 15
6.   Combat and Close Combat 15
Basic Concept 15
Melee 16
Combat Sequence 16
Melee Weapons Table 17
Hits 17
Effects of Hits Table 18
Saving Throws 18
Wounds and the Effects of Hits 18
Wound Effects Table 19
Spectacular Hits and Morale Throws 19
Charge effects 20
Use of Chi in Combat 20
Breaking Free of Combat 21
ANIMALS IN MELEE 22
7.  Ranged Combat 23
Ranged Fire Hit Roll Chart 24
Ranged Weapons Chart 24
Firing Modifiers Chart 24
Running out of ammo 25
Chi in ranged Combat 25
Firing at Mixed Units 25
----Method One 25
----Method Two 26
Ammo –Running out of Ammunition 27
Catching thrown weapons, arrows, or bullets 28
8.    Morale 30
Morale Effect and Ending Moral Effect Check Table 30
Effects of Chi on Morale 31
Shaming 32
9.    Special Actions and Rules for non-combat challenges 32
10. Optional And Scenario Specific Rules 33
1. Multiplayer games (more than two sides) 33
2. Artillery and Crewed Weapons 33
3. Vehicles 33
4. Sorcerors, Technicians, Snipers, etc. 33
5. Creatures 33
10.   Duels and Tournaments 35
Single combat between heroes 37
Fighting Strategies. 37
Combat Results 38
REFERENCE CHARTS                                                                                                                     40

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